This is part of an area I was responsible for on my thesis project, Protégé. I created the concept for the space and created everything ranging from level building, modeling, texturing, and lighting. The project follows a mechanical boy that has returned to where he was born on a journey to seek out his maker.
The scene was made using Unreal Engine 4. Textures were made using Substance Designer and Substance Painter. All the foliage was created using Zbrush and Substance designer. Assets were created and modeled in Maya and Zbrush.
I worked along side Steven Hong and Max Frorer on Protégé to deliver a short, yet powerful experience. It was a really great time and honor to work with these two!