Protégé Foliage Tutorial


Here is a tutorial of how I did the foliage for my thesis, Protégé.
This is just one of the many ways you can make plants for a scene and I just wanted to share what I have learned from my process. The final environment is rendered real time in Unreal Engine 4. You can find additional shots of the environment here:  

Foliage modeled in Maya and ZBrush and then brought into Substance Designer to finish it off. Feel free to contact me if you have any questions and I hope you enjoy and learn something!

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