FURTHER YOUR LEARNING
Educational content designed to support every stage of your environment art journey. With hundreds of hours of free tutorials and also more comprehensive courses to cover topics tailored to help you grow your skills.
Free tutorial videos
100s of free videos covering a variety of topics and workflows in game development
in depth courses & Mentoring
Environment art for games
During this course, you are introduced to the environment pipeline creation process from start to finish. Through 11 videos, this course will go over the fundamental process of creating an environment from concept to bringing an idea to life using industry standard tools and techniques.
The Gnomon Workshop
We walk through the process of reviewing collected references, blocking out a scene, and creating the trunk and branches of trees. You’ll see how to place your cards — that you will individually create by hand — efficiently in your environment. The workshop also covers grass creation and how to set up a group of grass assets that offer a strong amount of variation and an organic quality to your scenes. Once you have created all of your foliage assets, you will go into the workflow of proper placement in Unreal Engine and learn how to push your scenes further.
The Gnomon Workshop
The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.
Downloadable Environments, Assets, Textures, & More
Digital store
Find model, texture, and environment files on the digital store.